Why are there so few good open-source games?

There are dozens of hobby game development projects. Why do so few of them make their games open-source? There must be reasons, and in this article I will try to find them.

Weiterlesen »

Indoor Positioning with Neural Networks

Für meine Masterarbeit habe ich die Möglichkeiten und Grenzen einer Indoor-Standorterkennung in industriellen Umgebungen untersucht. Dafür entwickelte ich eine Software, in der ein neuronales Netzwerk den Standort des Benutzers auf Grundlage von Bluetooth-Signalstärken bestimmt.

Weiterlesen »

Choosing a scripting language for a game engine

The Upvoid Engine design depends heavily on scripting. Not only the behavior of entities and AI, but basically all game logic is done by scripts. Because of this, it was clear that we had to choose a scripting language with care. It had to be very fast and easy to use. In the end, we decided to use Mono. Here is why.

Weiterlesen »