Overview
Here is a brief overview of my most relevant projects.
- 2012: Development of a web-based tool for collaborative work in standardization boards as part of a research project, for the German Institute for Standardization (among other research partners)
- 2013: Development of a 3D training simulation for combat medics for the University of the Bundeswehr (German Federal Defence Forces)
- 2014: Development of a 3D-Voxel-Engine for freely deformable terrain in video games (as part of a larger team)
- 2015: Development of a mobile control software for Laser thickness measurement devices at the Fraunhofer Institute for Laser Technology
- 2016: Development of positioning technology and collision warning systems in mining applications (as part of a larger team)
- 2017-2019: Development of a SysML editor for collaborative design of vehicle systems for Ford
- 2020: Backend-Development for Vytal, a startup offering a digital system for reusable food packaging (as part of a larger team)
More Details
Many of my contracts don't allow me to go into details or show screenshots of my work. Several projects of which I can share all details are listed below:
Indoor Positioning
The task for my master thesis was to investigate the potentials of indoor positioning systems in industrial environments. I developed a system that determines the position with a neural network that evaluates Bluetooth signals.
GeoMechanic
GeoMechanic is an open-world sandbox game where the user can modify the world and create arbitrary constructions. It was the flagship project of Upvoid, a startup specializing in smooth 3D voxel technology that I co-founded.
RailPhase
RailPhase is a lightweight web framework for .NET. It provides the tools necessary to write powerful web applications or embedded web servers in other applications.
Rift-Diving
Rift-Diving is the result of a practical course at the institute for computer graphics at the RWTH Aachen University. The given task was to create a game or tech demo for the Oculus Rift.
NormEs
NormEs was a research project funded by the German government. The goal was to create a process for collaborative development of norms and standards.
SPAG
SPAG (SPace Action Game) is a fast-paced arcade game that was developed by a student workgroup at the RWTH computer graphics chair. The game was presented at the Gamescom trade fair in 2012.
FastCGI for .NET
This is a FastCGI client implementation for .NET. It allows applications to serve content through a standard web server like Apache or Nginx with less overhead than an HTTP proxy solution.