Here is a brief overview of my most relevant projects.

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Many of my contracts don't allow me to go into details or show screenshots of my work. Several projects of which I can share all details are listed below:

Indoor Positioning

The task for my master thesis was to investigate the potentials of indoor positioning systems in industrial environments. I developed a system that determines the position with a neural network that evaluates Bluetooth signals.

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GeoMechanic is an open-world sandbox game where the user can modify the world and create arbitrary constructions. It was the flagship project of Upvoid, a startup specializing in smooth 3D voxel technology that I co-founded.

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RailPhase is a lightweight web framework for .NET. It provides the tools necessary to write powerful web applications or embedded web servers in other applications.

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Rift-Diving is the result of a practical course at the institute for computer graphics at the RWTH Aachen University. The given task was to create a game or tech demo for the Oculus Rift.

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NormEs was a research project funded by the German government. The goal was to create a process for collaborative development of norms and standards.

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SPAG (SPace Action Game) is a fast-paced arcade game that was developed by a student workgroup at the RWTH computer graphics chair. The game was presented at the Gamescom trade fair in 2012.

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FastCGI for .NET

This is a FastCGI client implementation for .NET. It allows applications to serve content through a standard web server like Apache or Nginx with less overhead than an HTTP proxy solution.

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